</ul>
Additions by
UHG</i></p>Penguin[edit]
In the Plane of Torment, there is a penguin wandering around on a floating pillar that you can spot. He is incredibly out of place, naturally, making it quite funny. To get a look at the penguin, head to the bridge near the weird guy you talk to on the stage (the bridge is due north of him). When on it, look down and to the west and you will see a penguin waddling around on a floating stone.
Unlimited Attribute Points[edit]
There's a way to get unlimited Attribute Points in this game. First, you have to beat the Plane of War. If you grow any levels in the Plane (which you will), do not spend the attribute points that go into strength, intelligence, dexterity or stamina. Instead, keep them for after you beat the Plane. After the Plane, go to the Medal Round, and as soon as you can hit select and go to spend the points you've earned. You can put them in, then leave, come back, and your stats will be higher without having actually spent your points. You can repeat as much as you want, but it will only work for strength, intelligence, dexterity and stamina.
Hint - Archer Shot Skill Stacking[edit]
First you need at least a level 25 archer with points on multi-shot, critial hit, and penetrating arrow. Activate critial hit and fire multi-shot. This combo makes it impossible to block (due to the penetrating arrow) the multi-shot attack with a high chance of scoring a critial hit.
Re-Randomize Items[edit]
If you save your game outside of the store, then reload it, the items sold in the store will change giving you a chance to buy better items.
Glitch: Money Glitch[edit]
After completing the second mission (I did this glitch following Firiona Vie) go to the third sub-mission. It has the gambling room. As you enter you will gain 20000. Every time you go to the loading screen and back you will earn another 20000. When you are satisfied walk out and enjoy the game.
Hidden Tomb[edit]
While playing the forest of Norrack on mission mode, enter the caves and search through the jars until you find the archeologists shovel. Then complete the level and move on to the forest of nightmares stage and find the spiritual incantations scroll in the dungeons. Then go back to the forest of Norrack (You might want to complete the nightmare stage first or your data for the level will be erased) and enter the hidden tomb to the left of the caves (now that you have the shovel) and use the spell to open the sealed door to later face 'tomb robber' the secret boss.
Quick Cash Increase[edit]
Since mana and health bonuses don't work, add them to an item you are going to sell. It will increase the item up to 4000+ gold where the mana and health only sell for 999.
Unlock Sword In The Stone[edit]
Beat a series of 5 bosses in the last bonus round (the Bloodstone one). You need all 11 Bloodstones to get into the extra area in that last bonus round. Once you defeat the last boss (Innoruuk), you'll 'feel like a champion.' Now you can go back and draw the sword from the stone. While the sword has a level minimum of 33, you don't have to be any particular level to draw it out.
![Champions Champions](/uploads/1/2/3/7/123706831/928882361.jpg)
- dmg: ~220-270
- +50 strength
- 100% health regeneration
- lvl 33 to equip
- weight: ~19.2
Caves of Mt Grenidor[edit]
When you are sneaking around in the caves and you get discovered, instead of turning belly up just scroll back to Firiona Vie. Scroll back and when you get back the enemy that was chasing you will stand there like your not even there while you take off for the finish line. This works with one chasing you as well as one hundred.
Glitches[edit]
Health bonus gems and mana bonus gems do not work. This includes items with man/health bonuses. Also, the wizard’s weapon abilities have a glitch that can remove enchantments. For example: if you have a staff with a cold gem in it, and you use the spell 'cold weapons' on characters with other enchantments, When the spell wears off they will lose their original enchantment.
Importing Characters[edit]
If you have a character from Champions of Norrath, and he or she has better weapons than you can find, start a level with that past character and another character of your choice.(level doesn’t matter). Once you start, drop all the weapons and armor from the CON character. Your new character can now pick them up and use them as they like (sell or use). Save the game. Go back and start a level on your own without the CON character. They will still have the items and weapons. Note: this also works with items and imbuing elements (Fire beetle eye, storm shard, etc..)
Maintain Weapon Effects[edit]
In Champions: Return to Arms, you can imbue weapons with special abilities. If you do this to a summoned weapon (like throwing axes) the effect will stay with the weapon as long as the number you carry never drops below zero.Champions: Return to Arms | |
---|---|
Developer(s) | Snowblind Studios |
Publisher(s) | Sony Online Entertainment |
Designer(s) | Paul Knutzen |
Composer(s) | Inon Zur |
Platform(s) | PlayStation 2 |
Release | |
Genre(s) | Action role-playing, hack and slash |
Mode(s) | Single-player, multiplayer |
Champions: Return to Arms is an action role-playing set in the EverQuest universe. It is the sequel to Champions of Norrath and was developed by Snowblind Studios.
- 2Races and classes
Gameplay[edit]
Champions: Return to Arms features multiple character classes, such as wizard, cleric, ranger, and warrior. The game also features an online mode where a player can join up to three other players from around the world. Gameplay consists of killing monsters and completing quests to earn experience, in a traditional hack-and-slash style. When the character attains enough experience, he or she gains a level.
Races and classes[edit]
Champions Return To Arms Ps2 Download
In addition to the five original classes, the game provides two new choices: the Vah Shir Berserker and Iksar Shaman.
Barbarian warriors[edit]
Barbarian warriors have the highest initial health and attack rating in the game, and are able to use any weapon they desire, except for class exclusive weapons. They are primarily tank characters that can endure significant damage. Barbarians have virtually no magic, but they excel at melee combat, specializing in weapons and armor. Unfortunately, barbarians do not recover mana automatically – they need to slay enemies to recover mana which can put them in a bind when they need mana for an ability but their health is low. Their skills augment their mastery of weapons, buffer attributes, and deal massive close range damage.
Wood Elf rangers[edit]
The ranger class is primarily a ranged fighter. They have a wide variety of ranged spells and can use bows more effectively compared to other classes. They cannot use two-handed weapons, and lose the advantage of their superior bow abilities when forced to fight close ranged. The ranger's abilities allow him to imbue his arrows with various magics. The ranger may dual-wield single handed weapons such as swords, axes, or maces. The ranger is given a new ability in the sequel which allows the character to summon their own arrows instead of constantly replenishing a massive quiver.
High Elf clerics[edit]
A competent melee class, the cleric is efficient in dealing damage with holy spells and blunt weapons. Clerics have strong healing abilities and can cause significant damage to the undead. They also possess skills that allow them to convert their enemies. Clerics are restricted from using sharp weapons such as swords and axes. A cleric must balance melee with long ranged spells.
Erudite wizards[edit]
A primarily magical class with control over the elements, wizards exhibit intellectual prowess over the other classes. They cannot use shields and have limited weapon choices, and are therefore poor melee fighters. The wizard's spells freeze, burn, and shock their enemies from a distance. Wizards must maintain a large supply of mana potions to be effective fighters.
Dark Elf shadowknights[edit]
Shadowknights are a versatile magic and melee class. They can use every weapon type, except for some class exclusive rare weapons. Shadowknights use dark magic to spread disease through groups of enemies. Their spells weaken and maim large groups, but cost a greater percentage of mana. Shadowknights do not falter or excel in any particular area.
Vah Shir berserkers[edit]
The berserker has a unique look, having the appearance of a big cat in accordance with its race. It is similar to the barbarian with respect to its gameplay style, generally able to take a good deal of damage and dish out a similar amount. However, berserkers can still regenerate mana passively. They specialize in throwing axes much like the ranger specializes in bows, having the capability to imbue them elementally and summon them. The berserker excels in melee combat and has only combat-oriented spells aside from those related to throwing axes.
Iksar shamans[edit]
Iksar shamans are lizard-like in appearance and have customizable horns instead of hair. They have some hand-to-hand combat ability, and this can be enhanced by the buff spells which they can cast. These shaman are a good soloing class because their wide range of spells provides them with enhancements to combat as well as pure spellcasting ability for its own sake. They cannot use bows and two-handed swords and may wear all armour.
While private agencies may permit residents of other countries to adopt a U.S. What is the youngest age to adopt a child. More information about the Hague Convention is available from Permanent Bureau of The Hague Conference on Private International Law, Scheveningseweg 6, 2517 KT The Hague, The Netherlands, or at. The Hague Convention on Intercountry Adoption is followed in the United States currently. Infant, this has not been common practice with public agencies and older children. However, this may be changing as workers make more exhaustive searches to find families for waiting children.
Arena vs. missions[edit]
![Arms Arms](/uploads/1/2/3/7/123706831/462905794.jpg)
In Champions Return to Arms the option to use the arena is opened up. The arena has two options, allowing both online and offline play. The arena can be used to test characters against one another and, if online, other players. For most players, the barbarian, Iksar shaman, Vah Shir berserker and even the cleric are good choices for the arena. The Iksar's ability to slow down the enemy and grow in size (increases damage) helps let them stall and then come in for the kill. The cleric has the 'Unspoken Word' spell which knocks down all opponents in the area and deals some damage. The Vah Shir berserker has many buffing spells which increase damage and attack speed. However, the most commonly used dueler in the arena is the barbarian because of his area buff ancestral call and the often overlooked slam move. Rangers, wizards, and shadowknights have numerous long ranged attacks that can slow or stun enemies at their disposal.
Skill trees[edit]
As the character progresses in the game, he or she levels up by gaining experience points, as in traditional RPGs. When players level up, attribute points and skill points are earned, which are spent in the character's skill tree. This tree charts out all of the character's abilities and powers, which vary from race to race. For some higher level abilities, a lower level ability is required. There is also a certain point maximum based on the character's level, as well as an overall maximum.
Story[edit]
The story picks up after Innoruuk, the Prince of Hate has been defeated, his essence shattered into the Shards of Hatred and were strewn across the Planes of Power. Within the game story, players have the choice of serving either the forces of Good by destroying the shards to rid the world of Innoruuk, or the legions of Evil gathering the shards to resurrect the fallen god. The paths of Good and Evil travel to the same locations, with variations in mission objectives.
Reception[edit]
Reception | ||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
The game received 'favorable' reviews, though not as much as Champions of Norrath, according to video game review aggregatorMetacritic.[1]
The Times' reviewer gave the game four stars out of five and said, 'The number of times I got ripped apart by wild dogs made me regret ever wanting to be a lizard. Didn’t stop me coming back for more, though.'[13]Maxim similarly gave it a score of eight out of ten, saying, 'Over 100 hours of game play through 50 levels of sword-swinging, spell-casting combat, thousands of new weapons and equipment, and two new characters (the fighting furry Vah Shir and the lizardman Iksar) will keep you huffing at trucker speed through the wee hours.'[1] However, Detroit Free Press gave it two stars out of four, saying that 'there's hardly anything new here. The plot is paper-thin, and lacks a driving sense of humor or drama to keep you interested. The game-play is just as basic as it's ever been, and frankly, if you've played any of its predecessors, you've slashed and spellcast just this way a million times before.'[12]
References[edit]
- ^ abc'Champions: Return to Arms for PlayStation 2 Reviews'. Metacritic. Retrieved February 1, 2016.
- ^Edge staff (April 2005). 'Champions: Return to Arms'. Edge (148): 105.
- ^EGM staff (March 2005). 'Champions: Return to Arms'. Electronic Gaming Monthly (189): 123.
- ^'Champions: Return to Arms'. Game Informer (143): 124. March 2005.
- ^Vicious Sid (March 2005). 'Champions: Return to Arms Review for PS2 on GamePro.com'. GamePro: 90. Archived from the original on March 5, 2005. Retrieved February 1, 2016.
- ^Silverman, Ben (February 11, 2005). 'Champions: Return to Arms Review'. Game Revolution. Retrieved February 1, 2016.
- ^Davis, Ryan (February 8, 2005). 'Champions: Return to Arms Review'. GameSpot. Retrieved February 1, 2016.
- ^Nutt, Christian (February 3, 2005). 'GameSpy: Champions: Return to Arms'. GameSpy. Retrieved February 1, 2016.
- ^Sandoval, Angelina (February 13, 2005). 'Champions: Return to Arms - PS2 - Review'. GameZone. Archived from the original on December 28, 2008. Retrieved February 1, 2016.
- ^Lewis, Ed (February 4, 2005). 'Champions: Return to Arms'. IGN. Retrieved February 1, 2016.
- ^'Champions: Return to Arms'. Official U.S. PlayStation Magazine: 98. March 2005.
- ^ ab'RECENT VIDEO GAME RELEASES'. Detroit Free Press. February 20, 2005. Retrieved February 1, 2016.
- ^ ab'Champions: Return to Arms'. The Times. April 9, 2005. Retrieved February 1, 2015.(subscription required)
External links[edit]
- Champions: Return to Arms at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Champions:_Return_to_Arms&oldid=831518793'